So there is some risk of bugs/regressions that have not been noticed yet in internal testing. Even though preview features are disabled, the codebase is still different. What this means is that this SDK's runtime reflects the current state of the D3D12 codebase including code churn unrelated to the bug fix, such as support for preview features that are disabled here and exposed in a separate preview SDK branch. Unfortunately this was not possible due to build infrastructure changes - hopefully a one-time issue. Ideally this fix would have been made in isolation on top of the previous SDK release.
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